

The Generation
The best way to create characters for the players is to base the characters on the players.
The thing to remember is that all the players know is that they've woken up is absolute darkness and for unexplained reasons they've all become mice.
Which is good because you might not need any background. You could just say that before that day they were actually themselves.
But the players still need to roll thier attributes.
This is simple:
Each player has three health values and six skill areas.
The health values are for the head, the torso and the lower body.
There are two skills for each areas of the body. The head is intelligence and personality, the torso is precision and power and the lower body is dexterity and speed.
A player first picks a species:
House mouse
Most common species. Thier existance alongside the human race has forced housemice to be resourceful above all else. Becuase of this thier leading skill is precision.
Urban mouse
A subspecies of the house mouse. They live in underground stuctures such as underground train systems and sewers, but often venture to the streets for scavenging purposes. Thier leading skill is intelligence.
Wood mouse
Wood mice originally came from forested areas but have also thrived in urban environments. Due to thier sucessful tactics of evasion, thier leading skill is speed.
Field/harvest mouse
Two names, one species. House mice have learned to live in the country but you woudl be hard pressed ot find a field mouse in a city. They are the smallest species there is and because of thier size their leading skill is dexterity.
Dormouse (edible)
Yes the edible dormouse. They usually go without the edible prefix in modern times but in times of the romans they were quite a delicacy. They are fatter than the other species and have a slightly bushy tail. Thier leading skill is personality but they also have one other advantage- they can enter a death like cold sleep within minutes and whel in thissleep they can go for months without waking up for food etc.
The cross bred and indistinguishable ocean mouse.
These are hard to recognise, the main reason being that they could look like any of the above. The blakc death crossedthe oceans on rats, the rarts crossed the oceans on boats and this method of transport has been open to rodents for years. Undetectable stowaways have travelled the seven seas on huam vessels for centuries. all species all i nthe same boats for vayages that may take nearly a quarter of thier life, thier lifestyle adapted to sea travel. with familiesraised on ships and crossbreeding to make a geneticist go insane, the ocean mouse was created. Becuase of the harshness of life at sea, thier leading skill is power.
rolling for health
Roll 3 D6s. Add six to the value of each and then select a health area for each. marks these values down permanenty as although the health values may increase as the game goes on, the health values can onyl increse to double thier original value.
Rolling the skills
Roll another 3 D6s. Then select three non opposing skills (opposing skils are those which share an area of the body eg, gyou cant select both precision and power because they are both torso skills.) and place a one roll on each skill.
Then the other values are worked out by the health value minus the value ofthe opposing skill. EG torso health 10, presicion of four, the power works out to six.
the leading skill
Each species has a leading skill, this skill must always be higher than it's opposing skill.